CSC151 2007S, Class 07: A Design Perspective Admin: * Assignment 3 was returned over the weekend, accompanied by some notes. Let me know if you didn't receive evaluation, grade, or notes. * Assignment 1 was also returned over the weekend. You can find my responses to your questions online. * Today we're trying something a bit different - Letting an art professor teach a CS class. * I've split Friday's reading and lab into two readings and two labs. You may want to review them. * Professor Kluber tells us some basic Overview: * Approaching colors. * Managing the huge palette. * Other design issues. /Introductory Stuff/ * Watch Sam attempt to get the key ideas down. Note that he'll fail. * Kluber is here to talk to us about color. * Escaping from his lab, where he is spending the year with aluminum * Trained in a studio situation * Similar to here? * Get some basic ideas * Get to work with those ideas * Also teaches the Digital Art course * Thinking about formal qualities of color * Creating and manipulating images is a powerful thing * The more theory you know, the more "articulate" your work will be * Matisse Quote * "The chief aim of color shoudl be to serve expression as well as possible." * Don't take color for granted /Light and Color/ * Incandescence vs. Luminescence * Luminescent is cooler * Both produce "white light" * Newton showed that white light can be separated into separate colors and then combined back again into white * Subtractive vs. additive color * In subtractive color (paintings, etc.), the pigment absorbs light, leaving only the color seen. * In additive color, each component produces light * In theory, adding together every subtractive pigment should produce black * In theory, adding together every additive color should produce white * In practice, adding together subtractives gives ugly brown * Painters need to buy black paint. * In practice, adding together additives does give white /The Basic Colors/ * Hues: The basic name of a color. We vary these significantly. * [Sam can't draw the diagram, which is a six-pointed star.] * Primary: Red, Yellow, and Blue * Secondary: Mixture of two primaries * Tertiary: Primary and an adjacent secondary * Value: Lightness and Darkness /Color Schemes/ * [Sam is too lazy to type; See handout] /Color on Different Devices/ * For those who work with the computer as their artistic device, there are many challenges * Not all monitors give the same colors for the same RGB components * While we design on monitors (additive), we print on paper (subtractive) * How do you convert well between the two? /Other concepts/ * Positive shape and negative space * Shifting scale can make things less two dimensional * What you see in the media has been carefully thought out and manipulated /Writing Algorithms/ * Challenge: What algorithms did this presentation suggest? * Computing compleemnts and such * Transparency: Mixing colors so that one seems to be on top of another * Computing images that show colors in context * ...