Fundamentals of Computer Science II (CSC-152 97F)
Outline of Class 8: Game Simulation
- Today, instead of going over new Java concepts, we will work
together and separately to design a simple Java game simulation.
- Suppose you are asked to simulate the game of racquetball (not
visually, just "mathematically").
- What classes and objects might we include?
- Given a decision as to what classes to include, what methods should
- How should we test our classes?
- How might we extend this into a larger simluation?
- What else do we need to know to get our simulation working?
- Don't read this section until after the discussion!
- I would suggest including the following classes
- Player: keeps track of "characteristics" of players; plays for
- ScoreBoard: keeps track of the score and who is serving.
May determine end of game.
- Game or Referee: Ties together players and the scoreboard.
- For more complex simulations, such as tournaments, or statistical
simulations of a large number of games, one might also include:
- RecordTable: keeps a history of all the games.
- Tournament: organizes players; describes who plays next.
- For truly complex simulations, we might even add a
class, so that we use information on the ball to affect hitting and
- Players might have
- ScoreBoards would probably have
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Source text last modified Wed Nov 5 12:36:29 1997.
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