TEC154 2010S, Class 27: Digital Art (Kluber and Simon) Overview: * Short presentation by Kluber and Simon. * Time to view the show. * Q & A Admin: * There is no reading for Monday. * I've been happy to see the increased response rate and quality of responses on recent readings. * I was sorry to see so few of you at the recent events I've been recommending. * EC for tonight's opening reception and/or talk for this show. * EC for one GWS event of your choice. * EC for Drag Show (supporting your MC'ing colleague). * EC for one other pride event of your choice. John Simon, Jr. * Simon is at School of Visual Arts * Was there as a student in 1987, the era of the Mac II * Amazingly, you could use color on those machines * You amazed people by telling them that you worked in computers in the arts * No digital photography * The change in technology since then is fantastic * There's never been more possibility, more power in your hands * And next year it will be even better * Other characteristics are important * Email, upload, share, and otherwise distribute. * Remixing (suggested by another visitor) * Methods of working that you couldn't have imagined * Web 2.0 changes things too * Spent many years looking at issues in fine art and materials and etc. * Wanted to evolve beyond "You push a button and the computer makes the art." * E.g., AI work.:w * More interesting to Simon that software could change the image over time. * How do you make a recipe for something that is interesting over time? * Uses a large number of variables: What controls tilt, surface color, rotation speed, etc. * By combining a huge number of variables you get billions of possible variations, so the cycle length is MUCH LARGER than you'd get on any * Consideration in piece one: How does it "read" when you incorporate the screen in another work. * Cabinet which reflects the ize of the screen * Obscure part of the screen to give you a "window" * Use of mirrors to show parts of the screen * Playing with the texture of the surface. * We read the mirror images differently because you get the smooth/glossy feel of the screen * More recently to separate the software and other elements. * Laser cut materials with digital control * Stuff that's hard to cut manually Kluber * When he was in school (similar time), also wasn't a lot of computer use in the fine arts. * Studied painting and printmaking because he thought printmaking would increase his chance of getting a job * And he was right * Took lessons from printmaking to his painting. * Art and design department got "leftovers" from other departments. * Recalls trying to use Photoshop on Mac not quite equipped to handle it * But the crashes were interesting in their bands of colored light. * Even when things were working, the gradual loading of images was interesting. * Great "Negative space" where the image was going to load. * Discovered pinstriping tool used by autodetailers and such * Made lines by hand that looked like the computer crashes (or his interpretation thereof) * Working on smaller images * Worked out compositional issues (such as the aspect ratio of the canvas) * Very interesting color relationships possible * Then started working with flourescent paints * Was simultaneously working on projecting onto mylar * Moving the projector onto the color field paintings revealed interesting things * Started working with programmers to help him realize his vision * In contrast with Simon, who does his own programming * Some stuff is very practical * Making it easier to crop precisely to fit the size of the painting. * Comparison between subtractive color from reflected light (e.g., normal painting)and additive light as on the monitor. * These works provide a dialog between the two. * Use of technology in making the paintings * Uses digital vinyl cutter to cut a mask * Then paints over the mask.