Raster Graphics: Images From Pixels and Colors
Summary: We examine some basic operations for working with
the raster graphics representation of images.
Introduction
As you may have noted from our initial discussions of drawing, there are
a number of ways to think about how one creates and how one represents
an image. And, as we noted in our discussion of computer science, there
is a strong relationship between the way we organize or represent information
and the algorithms we write to manipulate that information. The
representations we have explored so far are rather coarse-grained;
that is, they refer to relatively large drawing objects or techniques.
Let us now turn our attention to a somewhat finer-grained approach.
In particular, we will explore raster graphics,
one of the simplest ways to represent and think about images on the
computer.
In the raster graphics format, an image is represented as a grid of
colors. That is, we segment the image into a large number of uniformly
sized squares, which we arrange side-by-side and top-to-bottom, and
we assign a color to each square. We call this grouping a grid
because, well, it looks like the grid on graph paper.
Variations on raster graphics are used in a wide variety of image
file formats, including JPG, Bitmap, GIF, and PNG.
Representing Grid Points
When we describe a raster graphics image, we need to indicate the
width and height of the image. Because raster images are a grid,
we typically indicate the width and height in terms of the number of
columns and rows, not in terms of inches. We also need to describe the
color at each point in the grid. While there are a number of ways to
indicate colors of different grid points, it is easiest if we specify
the color of each one separately, particularly if we are going to write
programs that process raster graphics images. We call one grid point
in an image a pixel.
In essence, we need to assign an index to each
point in the grid. As you've already discovered in your exploration of
GIMP, in assigning these indices, we typically number the rows of the
grid from top to bottom, and number the columns of the grid from left
to right. We also start both column numbers and row numbers with 0.
When we refer to one pixel on the grid, we do so in terms of its column
number and its row number.
Relevant Procedures
Of course, in order to write programs that manipulate raster images, we
need to know more than how images and colors are represented - we also
need to know what operations are available.
MediaScript provides a few core operations to build and analyze images.
You've already encountered a few, such as
image-new,
image-load,
image-show,
image-width,
and image-height.
Now, let us turn to the procedures that work with individual pixels.
(image-get-pixel image
column row)
extracts the color of a particular pixel in the image. For example,
we might get the initial color of the top-left pixel of an image with
> (define sample-image (image-load "..."))
> (define top-left-color (image-get-pixel sample-image 0 0))
In contrast, (image-set-pixel!
image column
row color) changes
the color of a particular pixel in the image. We might change the
top-right pixel of the sample image to the same color as the top-left
pixel with
> (image-set-pixel! sample-image (- (image-width sample-image) 1) 0 top-left-color)
As you should have figured out by now, the exclamation point at
the end of a procedure indicates that the procedure is intended to
change something, instead of just computing a result. In this case,
image-set-pixel! changes the image. Because changing
things can be dangerous, Scheme programmers remind themselves that a
procedure changes things by suffixing them with that exclamation point.
Of course, we also want to set pixels using existing
colors. The (color-name->color
color-name) procedure will find the
internal representation of a color for the given name. (As you'll see
in the next reading, those representations are typically RGB colors.)
For example,
> (define a-color-i-like (color-name->rgb "purple"))
> a-color-i-like
8388736
We can also use this technique to set colors.
> (image-set-pixel! sample-image 2 3 (color-name->rgb "darkorange"))
What if we want to find out what color names are available to us? As
you may recall, (context-list-colors)
will give a list of every available color,
and (context-list-colors
name) will give a list of the colors
that include name. For example, the following
will list a number of colors whose name includes red
.
> (context-list-colors "red")
("darkred" "indianred" "mediumvioletred" "orangered" "palevioletred" "red")
Finally, when we've obtained a color from an image,
we can find the name of a similar
color using (rgb->color-name
color). Why is it a similar color,
rather than exactly the same color? Because there are sixteen million,
seven hundred seventy seven thousand, two hundred and sixteen different
colors possible in the standard RGB color scheme, and no one is
mentally ill enough to try to name them all (at least so far).