| Introduction | Goals | Class Formats and Approaches | Technological Support | Assessment | A Caution |
This draft position paper was written in preparation for the working group on "Computer Supported Collaborative Learning" at ITiCSE, Conference on Integrating Technology into Computer Science Education, at Uppsala Sweden, June 1-5, 1997.
Please address comments on this page and ideas concerning collaborative learning to the author at walker@math.grin.edu.
Collaborative learning offers an extremely valuable approach for encouraging active, student-centered learning within the classroom. This paper describes some major goals for collaborative learning and some variations in how collaborative learning might be applied. This framework provides insight into ways in which technology can support collaborative learning.
In the author's experience [1], collaborative learning is one element of a multi-phase effort to revise the pedagogy of introductory computer science and to rethink its content. In such a context, thoughts about collaborative learning naturally combine with observations and ideas concerning course content and other pedagogical techniques. This paper represents an attempt to reorganize and combine the author's perspectives following his experiments over the past eight years.
Controlled experiments are needed to determine if some techniques and
computer-support environments produce better results for specific stated
goals.
In collaborative learning contexts, where individual mastery, interpersonal
communication, and team-participation are all considered important, grading
may be based upon many factors. In this broader context, new assessment
vehicles may be necessary. Further, grading standards may need to be
changed as new goals replace old ones and as new pedagogical approaches are
found to be more effective than traditional ones.
However, the author's experience and the experience reported by others also
indicate that the initial preparation of collaborative learning based
materials and courses requires a great deal of time -- much more than is
needed for more traditional class formats. Collaborative learning also may
require more continued effort on an instructor's part to provide feedback
and to interact with groups in and out of the classroom.
Through the present time, technology does not seem to have had a
significant impact in increasing instructor productivity. For example, in
the late 1960's, a rule of thumb indicated that about 200 hours were
required to produce a high-quality, comprehensive,
computer-assisted-instruction module for a 1-hour student session. Such
numbers seem not to have changed considerably to the present day. Even the
development of a simple 1-hour CS1 lab exercise for a group-based course
requires 3 to 6 hours of instructor time. Thus, the preparation of
materials for a lab-based, collaborative-learning course easily requires a
commitment by the instructor of at least 150 to 300 hours. If the
materials are to present material as well as to state exercises and
directions, then this time commitment must be increased by over an order of
magnitude. In any case, grading and other tasks are additional.
While this commitment of time does decrease the effectiveness of
collaborative learning techniques, the time commitment also stands as a
very large initial hurtle that instructors must get over. In the future,
it will be interesting to see if technology or other factors can help
instructors become more effective in this area.
Henry M. Walker, "Collaborative Learning: A Case Study for CS1 at Grinnell
College and UT-Austin", Proceedings of the Twenty-eighth SIGCSE
Technical Symposium on Computer Science Education February 27-March 1,
1997, pp. 209-213.
This document is available on the World Wide Web as
Since details easily can overwhelm primary motivations
and principles, this paper begins with an annotated list of some of the
major goals behind the author's use of collaborative learning.
Work from the Calculus Reform Movement and elsewhere indicate that classes
are most effective when students are actively engaged in the material. A
lecture format may allow an instructor to cover a large amount of material
efficiently, but this does not automatically translate into the students
learning that material effectively.
Both educators and practitioners widely proclaim the importance of strong
communication skills for computer professionals. Collaborative learning
forces students to talk to each other, to draft common responses to
questions, to work through differences of opinion, and to write conclusions
clearly. Thus, collaborative learning provides a practical mechanism to
highlight communication skills within the curriculum.
Classes can be most effective if they include a variety of approaches and
formats to accommodate various learning styles. As discussed later in this
paper, collaborative learning may be organized in several ways, so this
general approach can be helpful with a rather wide range of students. For
the most variety, several forms of collaborative learning might be
considered as a means to complements more traditional formats, such as
lectures and individual activities.
If the class format involves rather little lecture, but rather focuses upon
group work, students cannot rely upon the instructor to spoon feed
material. Rather, students come to realize that their group(s) will be
unable to proceed with a daily lesson if they come to class unprepared.
This places more emphasis on reading the text and requires students to
finish work from one day in order to be able to contribute to their
group(s) the next day.
An instructor gives up much control of a class when the class format
emphasizes group activity rather than lecturing. Questions from class
members dictate the class format, content, and schedule. A teacher's role
then is to respond quickly to questions, to coach individual groups, to
identify common difficulties, and to suggest new approaches.
As students become more active in the classroom and more responsive for
their own learning, this author has found [1] that the pace of the class
can increase -- by as much as 20%. This allows more time in the semester
to increase content.
In a class setting which emphasizes student involvement and group
participation, students are less dependent upon the teacher and they learn
how to learn. When the teacher serves as coach and mentor, independent
thought is encouraged, and students come to understand they can
succeed. They become more proficient at reading and experimenting, and they
develop effective strategies in mastering new ideas.
When group work involves the design and implementation of a program of some
complexity, group members must determine how their solution will be
structured, what tasks will be done by specific modules, and how those
modules will interface. Further, as pieces of code are written, group
members become interested in what works and what does not. Such activity
emphasizes several vital principles of software engineering, such as the
need for careful specification and consistent attention to
interfaces.
When working on programming projects as part
of a group effort, students naturally want to look over each other's code
to clarify approaches, analyze efficiency, and locate potential errors.
Such work encourages peer review of work. As a practical matter, students
often have a particularly high motivation to look good in front of their
peers. Thus, such group activity often adds an additional incentive for
students to master relevant concepts and to code with particular care.
Classes may utilize collaborative learning with a variety of formats and
approaches. The following outline identifies some variations that the
author has used, observed, or heard described over the past several years:
While such alternatives have been tried in various settings, there is a
need for more careful discussion and research concerning which approaches
might be most effective in specific environments.
With the identification of appropriate goals, class
formats, and approaches for collaborative learning, a natural next step
focuses upon how technology might effectively support such pedagogical
efforts. Relevant categories of technology include support for
instruction, support for communication, and support for software
development.
Instructional support includes technology for the presentation of new
material and for the referencing of previous material. Instructional
support for communication includes facilities for the writing, reviewing,
editing, and distributing of ideas. At a more ambitious level,
communication support might expand beyond writing to oral presentations and
multimedia materials. Support for team-based software development includes
mechanisms to enhance the writing, integration, testing, maintenance, and
documentation of specifications, designs, program segments, and software
packages.
The following (non-exhaustive) list identifies some ways that technology
can assist efforts in each of these areas:
Within the context of courses involving collaborative learning, assessment
may have either of two rather different foci.
The author's experience and the experience reported by many
other mathematicians and computer scientists suggests that collaborative
learning has great potential. The goals described at the start of this
paper seem laudable, and collaborative learning techniques seem to advance
education in the achieving of these goals.
http://www.math.grin.edu/~walker/coll-learning/index.html
created March 13, 1997
last revised March 19, 1997