Many studies document the small percentage of women and other underrepresented groups in CS.
The May 2008 CRA Computing Research News gives the most recent results of the Taulbee Survey:
Percentage of women receiving CS degrees:
| 2006-2007 | 2005-2006 | 2004-2005 | 2003-2004 | |
| Bachelor's degree: | 12.2% | 14.2% | 15.1% | 17.7% |
| Master's degree: | 22.7% | 22.9% | 25.5% | 25.4% |
| Ph.D. degree: | 19.3% | 18.5% | 15.1% | 18.5% |
Much research suggests several cultural, environmental, and behavorial issues beginning in the early school years.
In "An ACM-W Literature Review on Women in Computing" (SIGCSE Bulletin, June 2002), Denise Gurer and Tracy Camp divide the ACM-W database into 12 areas; one is "Computer Games":
Overall, many experiences with computer games are negative for girls and other underrepresented groups.
Conclusion: Including computer games in the undergraduate curriculum has the potential to trigger recollections of these earlier bad experiences.
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created 4 March 2008 last revised 15 June 2008 |
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